AI Insights · Timothy · October 2025
Top Boxing Games in Greece: Q3 2025 Performance Overview
Explore the performance trends of the top boxing games on a unified platform in Greece during Q3 2025, based on Sensor Tower data.
In Q3 2025, the performance of the leading boxing games on a unified platform in Greece showcased diverse trends in weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, according to Sensor Tower data.
WWE Mayhem, published by Reliance Games, experienced fluctuating weekly revenue, peaking at approximately $146 in early August. Weekly downloads reached a high of 280 in mid-August, while active users increased to 354 around the same time, before seeing a gradual decline by the end of September.
WWE SLAM by Topps® Card Trader saw a significant revenue spike in September, reaching around $158. Despite minimal downloads throughout the quarter, active users maintained a small but consistent presence, peaking at 28 in early August.
Real Boxing 2 from Vivid Games S.A. showed a steady increase in revenue, culminating at $44 in mid-August. Downloads remained robust, averaging around 350 weekly, while active users peaked at 786 in mid-August.
Boxing Star: Boxing Fight Game by THUMBAGE noted a steady revenue stream, with a slight peak at $17 in late September. Weekly downloads hovered around 100, while active users saw a gradual decline from 206 in early July to 122 by the end of the quarter.
MMA Manager 2: Ultimate Fight managed by Prey Studios, had modest revenue with a peak of $21 in early September. Downloads remained low, averaging 35 weekly, and active users showed a slight decline from 187 at the start of the quarter to 122 by the end.
These insights reflect the varied performance of top boxing games in Greece and highlight the dynamic nature of mobile gaming trends. For more detailed analysis and data, visit Sensor Tower.